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Victory At Sea Torrent Download [FULL]

7/30/2019

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Victory At Sea Torrent Download [FULL]



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About This Game

Engage in epic Real Time Strategy warfare across the Atlantic, Pacific and Mediterranean, this is naval warfare on a global scale.

It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.

Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.

Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.

Plan your own strategy

In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.


  • Harass enemy shipping to starve their ports of vital supplies.
  • Destroy the enemy patrols and weaken their defences.
  • Defend your friendly convoys and keep your supply lines open.
  • Lead an assault force with landing craft to capture enemy ports.
  • Go on covert operations.
  • Complete special missions.

With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?

A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.

Other combat Modes

Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.

Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.

Facebook https://www.facebook.com/victoryatseagame
Twitter https://twitter.com/VAS_naval_war a09c17d780



Title: Victory At Sea
Genre: Action, Simulation, Strategy
Developer:
Evil Twin Artworks
Publisher:
Evil Twin Artworks
Release Date: 8 Aug, 2014


Minimum:

  • OS: Windows XP SP3
  • Processor: Core 2 duo 2.4Ghz
  • Memory: 2 GB RAM
  • Graphics: GeForce 9500 GT
  • Storage: 4 GB available space
  • English,French,German




    I am really torn on this. I love naval games, cutting my teeth on the Harpoon series, this unfortunately, offers the depth of a paddling pool. It is however quite fun, striking me as better suited for a mobile game.
    I have only played campaign mode, you start by picking either the US or GB then you are given a basic destroyer. After this you simply go out and sink enemy ships...like the French and Italians...wasn't actually aware that the UK fought against the French navy, didn't they sink them at Mers-el-Kébir?

    First problem, no ability to play as the German Navy or the French, Italian, Japanese or Russian navy in campaign mode.

    Sinking ships involves zooming the map out and looking for small forces to take on, it's so simple, too simple no radar, no visual ranges, no sonar...hydrophones, it's naval warfare, god mode.

    Battles are fought at a slightly more zoomed view, it's actually quite fun, but so so shallow, all you do is right click on the target, that's it!
    There is no damage control, no distance calculations, just turn towards the enemy and flank speed, once in range (actually even slightly out-of-range) right click and keep clicking, sort of like Diablo with ships.

    You keep going until you are destroyed (very unlikely), you destroy the enemy (very very likely) or they surrender (occasionally happens).
    Afterwards, you get "warbonds" with which to buy ships, simply sail into port and buy a ship. The game play doesn't change at all, you just buy more or better ships.

    After saving enough 'money', you get to buy a battleship, basically cheat mode, they cannot be hurt, other than buy other battleships, your guns are to accurate, i took on 6 destroyers and 2 heavy cruisers with my Battleship, all were wiped out before they even managed a single shot on target. Aircraft carriers somehow manage to be more useless than any other ship in the game, the planes are easily destroyed (automatically) and are incapable of offering even destroyer levels of damage.

    It's pretty buggy, i can forgive that, Portsmouth was taken by the Germans and i was tasked with taking out the fleet (British Fleet) taking it back, despite the fact i was playing as the British, after it was taken back it was unusable to me.

    It is a fun game, but it's to shallow. It is over priced for what's offered, so i would have to rate it as a 'no'. Well beat a campaign first 2 days after launch thought the game was ok.
    Lot better now and i will give them this they have continuously and in reasonable time updated adding new features and improvemnts creating a better level of complexity to game.
    result well worth a replay. The concept of this game is fantastic! i was hoping for a game like this to arrive since the stone age. unfortunately there is very little depth to the game and it could have been soooo much better by adding things like upgrades for your ships, a story line, weapon grouping, polished graphics, a first person view for firing weapons i.e a gunners view, repairs to ships during combat, land mass in the battle instead of the monotonous open sea, ship formations (which ill touch on later).......the list goes on.
    The game has a couple of different modes, campaign, historical missions. if you hit campaign you can choose 3 different theatres, atlantic, med, pacific and the maps are nice and large with plenty of ports to attack.
    Having said all of the above the game itself is very addictive and for some reason i cant put it down :D there is a very wide variety of ships to unlock each having their pros and cons, the latter ships like the long range firing cruisers and battleships are almost impossible to hit anything with at range too because the enemy ships are so small at any kind of range beyond the destroyer firing range.

    One of the most annoying things ive found is that when you enter the battle phase sometimes you will have one of your destroyers quite a ways forward of all your other ships and your much slower cruisers right at the back, the game seriously needs a ship formation button so that your faster ships will match your slower ships speed and enter firing range all at the same time. Ive never found the "defend area" button useful at all either, it would be better to have a destroyer defending a cruiser as to offer anti sub support as the cruiser dont carry DCs.

    The game uses a currency called warbonds which you get for sinking enemy shipping, unfortunately its all too easy to earn, ive been playing for about a couple of hours but within 30mins of gameplay i was already up to 30million enabling me to buy the light cruisers, which rip apart the enemy destroyers with ease IF you can get them into range before your destroyers do the job for you.
    I would recommend this game to others but if it wants to take itself sersiously there is a heck of a lot of polishing and buffing needing to be done before the game has any depth to it. its a very simple game and some will get bored to tears within 10mins, worth £17? not at the moment as it stands.. Ok - this is not a detailed micro managed war game - it is however a very good way of passing a few hours and will appeal to anyone who wants to kill a few ships with an hour or two to spare. The graphics are not astounding and some people have stated that it becomes difficult to control with larger fleets. I have found that so long as you turn off manual control on all but the ship you are in command of at any given time it works just fine. Think of this game as a bit of fun - very much like Sid Meier's pirates but in a WWII setting and you won't go far wrong!!!. Sea warfare has always been pretty difficult to put into a game format; a bit like flight simulators, they can either be too arcadey (and therefore not really do justice to their subject) or too realistic (hanging around for hours in a sub with nothing but little wheels to turn). Given the vast distances involved in WW2 sea combat, where opposing fleets in the age of air power sometimes never saw each other directly during battle, Victory at Sea makes some quite good compromises. So, for example, the ocean scale is reduced so that even when you have an overwhelming carrier force it's still useful (and fun) to have a few battleships to take out some of the nearby enemy in between air strikes. Lobbing your shots over thousands of yards, anticipating where your target will be when they fall, is a skill you'll enjoy developing. It's more arcade than sim, but fun.

    Graphically the game isn't up there with the best (but it's perfectly adequate for the job) - since even with a fair PC you get some lag once all planes and ships are in view later in the game when 80+ ships can be involved in battles, that's probably just as well. Carrier air groups are representative rather than historically accurate for the same reason (an Essex class carrier here has 15 aircraft, rather than the 90 of real life), but that works well in terms of balanced ship v ship action.

    New units are unlocked as you progress in experience; defeating enemies earns you War Bonds to buy different ships, and there are quite a few models within each class - destroyer, cruiser, battleship, for example - each with different features; however, once you've maxed out at skill level 10 you'll find that you won't bother with most - some within a class are just so superior that there isn't much point keeping or buying others. So, for example, playing as the US I always end up with Iowa class battleships (only a Yamato outranges them), Essex Class carriers, and Fletcher class destroyers - nothing else.

    As others have said, many of the missions are same-y; capturing a port is routine to the extent that once you have a competent, balanced fleet you can just leave it to the AI to capture them if you don't mind taking a few more casualties, which are easily replaced (if you lose a ship you don't lose the captain and his experience). It gets to the point that you just sail around on the vast ocean (in map mode) for ten to fifteen minutes waiting for one of the invasion challenges to pop up, which involves your dashing over to defeat a fleet typically two to three times larger than yours before it captures one of your ports (there is a way of defeating an 80+ fleet with your limit of 20 units per engagement, but I'll let you find that out for yourself). Put together, this makes for low replayability; typically, I'll play it for a week, end up with a fleet of 80+ including 60 carriers (as I say, more arcade than historically accurate), delete it, then come back six months or more later.

    But the real problem with this game is the AI, which lets the whole thing down. Leaving aside the enemy's "charge straight at 'em every time" fleet formations and willingness to allow lone puny destroyers to wander into the range of your big guns long before the rest of his main body can punch you back, it's your own AI support which really sucks. For the game to be fun, you want manual control of some units while leaving others under AI but executing your tactical battle plan (as with admirals and captains in real life) - so, for example, I want to bring my battleships to the fringes of engagements under my control to catch enemy ships with my guns, while my carriers stand off and pick off priority targets, wear down their air groups etc, maintaining formation and distance from the enemy as they do so.

    Fat chance - it's total manual (too fiddly, constant pausing to see what's going on with every ship, or all AI - nothing in between. Put your carriers under AI control, take your six battleships up to the enemy to have a bit of fun, turn around three minutes later and the carriers are all over the shop and heading in different directions, sending aircraft to their own idea of a priority target - which often lies right at the far side of the enemy fleet, meaning that you lose half your aircraft to shipboard AA fire as they overfly it straight away. Meanwhile, one of your battleships has been disabled and you need air to take out the Yamato class brute which is going to sink it - but your carrier captains have their own agenda, and by the time you have taken them back under manual control it's too late. They also like sending out every single one of their fighters to shoot down a few enemy seaplanes when you've already wiped out the enemy fighter cover to allow your bombers in, so they all get shot down by the ships for nothing.

    If anything it gets worse when your whole fleet is under manual control. You can create groups, but they are so poorly designed that they are useless. For example, every battleship fleet commander since before Nelson has dreamed of "crossing the T", bringing his ships in line across the head of the enemy's column, allowing each ship to fire broadside on at a single target at a time, which cannot reply with its full armament; so you need to keep your ships in line, evenly spaced. Absolutely standard naval practice, which captains would rehearse over and over again. Not your captains, though. You want it, you have to fiddle with every ship individually - all of the time; bearing, speed, distance, the lot. Not only difficult, but tiresome. I'm an admiral, for goodness' sake; what a shower my captains are.

    Worse yet: you place your precious carriers in two well spaced lines, set their speed (individually, arghh), group select their bearing, and send them off to keep distance from the enemy. Five minutes later one of them is being sunk - whaaa? What happened? What happened is that one of your brilliant experience level 10 captains bumped into another, bounced off at an angle, hit another, ditto, ended up sailing straight towards the enemy, bang.

    And finally, when you do have them all in the right place and sailing in the right direction again, if you want them to attack your own choice of target you have to select every single carrier, plane, and target individually - so, if you have 16 carriers and want to dive bomb the Musashi, that's one click per carrier, one click per dive bomber (six per ship), one click per target per carrier. That's 128 clicks. Select all (or groups) of carriers, all planes of a type, and target, and get your captains to do the rest? Apparently admirals can't do that, don't be silly. (Yes, you can order entire groups to attack a target in map mode - but then they will send off every aircraft and type, leaving nothing in reserve, and manoeuvre to where you don't want them; and 100% losses are common among torpedo bombers unless you've already taken care of their CAP).

    Come on, Evil Twin; this is basic stuff which has existed in other games for decades - set and maintain unit formation and speed, set stance to aggressive, reactive, keep distance etc, deploy only some weapons, prioritise target types. More to the point, it's basic naval warfare - it's why every ship has a captain: to fight his ship while executing the strategic and tactical orders of his fleet commander, not bugger off bumping into everything and kamikaze-ing his air group at every opportunity. Court martials all round.

    In the end this flaw prevents you from getting a lot more out of the game; it means you cannot set complex traps based on multiple elements of your fleet operating independently but under your overall control and to your plan.

    This is therefore one of those games to buy at £3.99 or so; I would need a lot of persuading to buy a Victory at Sea 2 at even a tenner unless Evil Twin addresses these basic flaws. So recommended, yes - at a low price.. Very good game, I've had loads of fun playing this game. You might have the largest fleet of destroyers but when you go and attack an enemy with only 2 destroyer and 2 Carriers they can ♥♥♥♥ op your entire fleet. You need a combination of every ship and then you might stand a chance aganst the good old Nazis. 10/10 would play again!


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